Flagship: Dead Reckoning · roadmap

The carrier's own aircraft now fly in the game: four fighters on patrol and four more ready in the hangar. Next, the landing craft and their escorts fly down to the planet together.

Updated 2026-10-28

Done16

✓The fight above keeps going

The space battle keeps going overhead while the troops fight on the ground, with the carrier holding position above them and its radio reaching the ground.

✓The atmosphere from orbit

The desert planet has air: a glow around its edge seen from space, and a warm haze on the way down.

✓Planning the landings

Worked out what a landing involves and what makes a world worth landing on.

✓The seamless world

Fly from the fleet down to the planet's surface in about 90 seconds, fight there and fly back up, all without a loading screen.

✓The fleet holds formation

The fleet spreads out or tightens up as ordered, sends scouts ahead, and sends ships off on missions and calls them back.

✓A real sky

A sky built from real star positions: the stars, the band of the galaxy, and a sun that lights the ships.

✓The fleet sees; the enemy thinks

The fleet spots the enemy by radar, its early-warning ships and listening, and half loses sight if those ships are shot down. The enemy now has a commander that plans its own attacks.

✓The real fleet in space

All 29 ships of the fleet, each with its real name, number, guns and armour, and able to fight from any angle.

+ 8 earlier

Now1

The landing operation

Sending troops down to a planet: choosing the landing spot and the escorts, readying the landing craft in the carrier's bays, and following the whole descent from the ship's bridge.

  1. landing costs checked
  2. the plan
  3. the bridge view
  4. the launch bays
  5. the carrier's aircraft
  6. landing craft and escorts fly down together
  7. the camera shots of the descent
  8. the pickup
  9. calling off a landing
  10. air support over the fight

NextThe landing craft and their escorts fly down to the planet together, as one formation.

Later — to look forward to6

The desert, done right

A believable desert: wind-built dunes, mesas, canyons, dry riverbeds, salt flats and the odd stretch of water.

Cover on any planet

Marines take cover behind rocks, ridges and hollows on any planet, not just the test ground.

More worlds in the sky

Small planets visible from the fleet as it travels.

Worlds to settle

Rare worlds the fleet can settle: a base on the ground with the fleet overhead, each world with its own gravity, air, weather and day.

The space map's real art

Real asteroids, ore that shows before it's mined, wrecked ships, and an enemy fleet with a look of its own.

The Bastion rolls out

The heavy tank joins the ground fight, its main gun firing shells.

Next6

1
Marines bound and flank

Marines move as a real fire team: one pair covers while the other dashes forward to the flank, and nobody fires with a friend in the line of fire.

2
A crowd that looks like a real crew

More faces and realistic heights for the thousands of crew gathered on the carrier.

3
Tail numbers on the aircraft

Each aircraft gets its own number painted on, plus a squadron badge.

4
The carrier's interior, draft 2

Refining the inside of the 600-metre carrier: its thousands of rooms, walk-in crew cabins, and the spaces where the crew live and raise families.

5
Recording real movement

A first test of recording real body movement and putting it onto a Marine, starting with leaning out from cover.

6
The game's sound

Sound for the whole game: weapons, music, radio chatter, and the mix that ties them together.